He had seen me play around with some key moments in the NES version over the past few months on the Switch, like Kraid, Ridley, and the ending, but for the most part his knowledge of the franchise came from Smash Bros. So when properly introducing Metroid to my son, I did so with Zero Mission. It stands to this day as one of the very best remakes of all time, and it fixes just about all the genuine problems the original Metroid has, especially its lack of a map. But if I’m being honest, the best way to play the original Metroid is Metroid: Zero Mission for Game Boy Advance. Nobody likes falling down a hole and having to bomb your way back out over and over. The rewind feature makes some of the ridiculously unfair segments a lot more manageable. I like to mess with this game pretty frequently on Switch. It’s been a while since I’ve seriously played through anything other than Super Metroid, and as I embarked on a journey to introduce my son to Metroid properly it became increasingly apparent that these games are a perfect example of why games need ports to modern systems. With the impending 35th anniversary of the Metroid series, I found myself with an undeniable urge to play some Metroid games. It naturally would be better if they were also accompanied by more new games, but ports, especially right now are incredibly important. However, the rate at which ports are coming out I would argue is actually right where it should be. It’s clearly working out pretty well for Nintendo, but the distinct lack of actual new games in comparison to how many Wii U and now even 3DS games are coming out on Switch is worrisome, especially for those of us who owned and thoroughly enjoyed those platforms. I’m absolutely not here to tell you the current port to new game ratio isn’t problematic. Ports, amirite? There’s so many darn ports, especially on the Switch! Where are all the new games at?
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